Ryan Fesselet

Projects

Icarus

Arena-based third-person melee mech combat

Engine
Unreal Engine 5
Team
16
Duration
4 months: 2 of concepting, 2 for a playable demo
Role
Level and combat design

Pilot ICARUS, a cutting-edge combat mech, in a stylish third-person action game where you use your unmatched mobility and deadly combos to dominate battles on the ground and in the air.

Read the case study

About me

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Creating worlds has been part of my life since childhood. It started with games like Warhammer 40,000: Dawn of War and Warcraft III, and the many games I played with my siblings, cousins and friends. The joy of immersing myself in a different universe is what made me want to pursue game design.

While studying game design at Breda University of Applied Sciences, I discovered the beauty of level design. I love creating spaces and encounters that tie into the narrative and the worldbuilding, and shaping how a fight plays out inside them.

Outside of my work as a level designer, I let out my creative energy through music with my beatboxing, and through my Warhammer miniatures, which I paint and make stories for.

Focus
Combat space design, level design
Tools
Unreal Engine 5, Blueprints, Perforce
Studying
Game Design, Breda University of Applied Sciences, [graduation year]
Looking for
Internship or junior role, on site preferably